Killing mutant Nazis is the objective of Wolfhound, a retro-style WWII metroidvania.

Bit Kid, known for their visually striking 2018 release Chasm, has embarked on a new project that breaks away from the standard Metroidvania mold. Their latest creation, Wolfhound, introduces players to an unconventional World War II setting, pitting them against sinister Nazi experiments within the enigmatic Bermuda Triangle.

Unveiled during IGN Live, Wolfhound made a subtle yet captivating debut amidst a flurry of new game announcements and trailers. What sets Wolfhound apart is its unique premise—a blend of retro-inspired aesthetics and historical intrigue. Players assume the role of Capt. Chuck “Wolfhound” Rossetti, a formidable one-man army tasked with infiltrating a top-secret Nazi base deep within the Bermuda Triangle. Embracing classic Metroidvania mechanics, the game promises a sprawling 2D map ripe for exploration, filled with hidden passages, unlockable abilities, and a diverse arsenal ranging from traditional firearms to experimental weaponry like flamethrowers.

James Petruzzi, the creative force behind Bit Kid, revealed that the idea for Wolfhound was sparked by his experience with The Mummy Demastered, a retro-themed run-and-gun game. This influence led Petruzzi to conceive a similar retro experience set against the backdrop of World War II, influenced in part by the stories of his late grandfather, a WWII veteran whose experiences and photographs provided a poignant backdrop for the game’s narrative.

Reflecting on the personal impact of his grandfather’s wartime tales, Petruzzi recounted how his grandfather’s photos and anecdotes from his time in Europe shaped the character of Wolfhound. These real-life accounts, captured in photographs and succinct captions, infused the game with a sense of authenticity and heroism drawn from the courage and resilience of soldiers facing extraordinary challenges.

Despite the concept for Wolfhound taking shape over several years, Petruzzi and his team have adopted a deliberate approach to its development, mindful of avoiding the pitfalls of crunch culture that plagued the production of Chasm. Recognizing the toll of intensive development cycles, Petruzzi emphasized a balanced approach this time, striving to maintain a healthier work-life balance and ensuring sustainable development practices.

The decision to depart from Chasm’s procedural generation in favor of meticulously hand-crafted levels underscores Bit Kid’s commitment to quality and attention to detail in Wolfhound. This shift allows for a more curated gameplay experience, where each aspect of the game world is thoughtfully designed to immerse players in the eerie yet captivating atmosphere of Wolfhound’s wartime setting.

While Wolfhound remains a work in progress, Petruzzi’s dedication to crafting a compelling and polished game experience shines through. With a focus on meaningful storytelling, engaging gameplay mechanics, and a deep respect for the legacy of his grandfather’s generation, Wolfhound promises to deliver a unique blend of historical intrigue and retro gaming nostalgia.

As anticipation builds for Wolfhound’s eventual release, fans of Metroidvania and retro gaming alike eagerly await the opportunity to embark on an unforgettable journey through a meticulously crafted World War II-inspired universe. For James Petruzzi and Bit Kid, Wolfhound represents not just a new game but a testament to perseverance, creative vision, and the enduring power of storytelling in video games.

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