Xbox is introducing a “standard” plan and raising the cost of Game Pass.

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When Microsoft begins to phase in Xbox Game Pass pricing hikes later this year, Xbox players will need to adjust their budgeting techniques. New subscribers will be subject to the increased fees starting on July 10, and existing members will be affected starting on September 12. Depending on the kind of subscription, different changes apply. For example, the monthly cost of Xbox Game Pass Ultimate will increase to $20, and the annual subscription charge of Game Pass Core would climb to $75. To ensure customer transparency, Microsoft has supplied a thorough explanation of these localized modifications.

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Microsoft is responding to the price increases by launching Xbox Game Pass Standard, a new, more cost-effective alternative that will go live in September. Access to Game Pass games is provided by this $15 monthly plan in the US, however it does not include other benefits that are only available with the Ultimate package, like Xbox Cloud Gaming and day-one releases. All additional features offered in the Core plan, including online multiplayer and retail discounts, will still be accessible to Standard plan members. By making this change, we hope to satisfy players who are looking for a way to get a good mix between price and game variety.

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Alongside these adjustments, Microsoft is phasing out the Xbox Game Pass for Console plan. This option will no longer be available to new customers, and current subscribers who choose not to renew will need to select an alternative plan upon resubscribing. This change reflects Microsoft’s strategy to streamline its subscription offerings and potentially encourage more users to opt for the Ultimate or Standard plans, which offer broader features and benefits.

The decision to increase prices and streamline the subscription plans comes at a pivotal time for Xbox Game Pass. In February, Microsoft announced a milestone of reaching 34 million subscribers for the service, which, while impressive, also indicated a slowdown in growth with only 9 million new subscribers added over the past two years. This figure encompasses both Core, previously known as Xbox Live (which primarily facilitates online multiplayer), and the broader Game Pass offerings. The slower growth suggests that while Game Pass remains an attractive proposition for players interested in accessing a vast library of games, it may not be gaining as much traction with the broader gaming audience as Microsoft had initially projected.

Moreover, Xbox’s recent hardware announcements in June, which were expected to include significant updates, turned out to be limited to incremental improvements rather than major innovations. This muted reception underscores the challenge Microsoft faces in maintaining momentum and engagement among gamers, despite the allure of Game Pass’s extensive game catalog and subscription perks.

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Overall, while Xbox Game Pass continues to offer significant value to gamers looking to stay current with a steady stream of new releases, these recent changes reflect Microsoft’s efforts to fine-tune its subscription models in response to market dynamics and consumer preferences. The introduction of the Xbox Game Pass Standard alongside the price adjustments and plan restructuring aims to cater to a broader range of gaming interests and budget considerations, ensuring that Xbox remains competitive in the evolving landscape of gaming services.

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Microsoft’s continued dedication to offering a complete gaming ecosystem that strikes a balance between accessibility to top-notch gaming experiences and cost is further demonstrated by these changes. Microsoft’s Xbox Game Pass strategy will probably keep changing to satisfy the shifting needs and expectations of players all around the world as the gaming industry continues to change, especially with the continuous growth of cloud gaming and subscription-based services.

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